RESUME
Professional
info
Multidisciplinary animator and Unreal generalist with deep experience delivering polished facial and body performances for film, TV, and games. Skilled in motion editing, 3D animation, and real-time workflows using Unreal Engine. Valued for clear communication, team mentorship, and a collaborative, solutions focused approach. A continuous learner, equally comfortable refining pipelines or supporting teams through creative and technical challenges.
Work
experience
Wētā FX, Remote — Motion Capture Editor
AUGUST 2020 - SEPTEMBER 2025, REMOTE
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Refined and animated motion capture performances; integrated character motion into shot environments
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Created training materials and documentation for image-based capture tools using the Giant/LEI mocap suite
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Participated in dailies and feedback loops, translating creative direction into actionable adjustments while maintaining schedule integrity.
Zooetic Media, Remote — Unreal Engine FX Artist | Artist Manager
AUGUST 2021 - DECEMBER 2021, REMOTE
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Used Unreal Engine 4.27 to simulate dynamic cloth interactions between characters and organic moving elements, enhancing realism and physicality in animated scenes
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Work can be seen at www.manosharkfilm.com
Profile Studios, Atlanta, GA — Post Production Mgr | Sr Mocap Animator/Body & Facial
2014 - 2019 + 2020 (FREELANCE)
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Delivered high-quality body and facial mocap data, integrating animation into production pipelines
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Mentored new team members on motion editing and Giant/LEI tools, accelerating onboarding and consistency
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Supervised final QC and served as client liaison, ensuring delivery accuracy and resolving production challenges
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Co-developed project management best practices with pipeline and creative leads, improving workflow efficiency
Giant Studios, Atlanta, GA — Sr Mocap Artist
2003 - 2013
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Delivered production-ready mocap data by retargeting and cleaning body and facial animation for high-profile projects
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Led final QC and mentored new hires, improving delivery accuracy and team efficiency across motion editing workflows
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Contributed to the development of an image-based facial capture pipeline, enhancing animation quality from stylized to photorea
SKILLS
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Motion Capture Animation
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Mocap Editing/Retargeting (Face & Body)
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Facial Animation (Stylized + Photoreal)
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Excellent verbal and written skills
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Spanish/English translation and interpretation
SOFTWARE
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Expert in Giant/Lightstorm Suite
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Proficient in UE 5+
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Maya + Adobe Suite
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Ragdoll Dynamics
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Shotgrid
Languages
English- Native Fluency
Spanish - Native fluency
French - Basic
German - Basic
Education
Epic Games Unreal Engine Animation Fellowship 2023
Epic Games Unreal Engine Fellowship Fall 2020
WIA Mentorship Program Summer 2020
Leadership: Thrive in Feature Animation.
Savannah College of Art & Design (SCAD)
Bachelor in Fine Art 2002
Focus on 2D and 3D animation and storytelling.
Instituto de Diseno Grafico y Tecnologia Maracay
Graphic Design 1997-1998
Animation Mentor -Quadruped + Flight or Flight Creature Workshops 2025
Licenses & Certifications
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Animation for Virtual Production
Epic Game Issued Feb 2022
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Blueprint MasterBlueprint Master
Epic Games Issued Nov 2021
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Generating Oddly Oscillating Globe Lenses YourselfGenerating Oddly Oscillating Globe Lenses Yourself
Epic Games Issued May 2021
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Coursera
High-Impact Business Writing
Managing Project Risks and Changes
Initiating and Planning Projects
January 2020