RESUME
Professional
info
Multidisciplinary mocap animator and Unreal generalist with deep experience delivering polished facial and body performances for film, TV, and games. Skilled in motion editing, character integration, and real-time workflows using Unreal Engine. Valued for clear communication, team mentorship, and a collaborative, solutions-focused approach. A continuous learner, equally comfortable refining pipelines or supporting teams through creative and technical challenges.
Work
experience
Wētā FX, Remote — Motion Capture Editor
AUGUST 2020 - PRESENT, REMOTE
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Refined and animated motion capture performances; integrated character motion into shot environments
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Created training materials and documentation for image-based capture tools using the Giant/LEI mocap suite
Zooetic Media, Remote — Unreal Engine FX Artist | Artist Manager
AUGUST 2021 - DECEMBER 2021, REMOTE
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Used Unreal Engine 4.27 to simulate dynamic cloth interactions between characters and organic moving elements, enhancing realism and physicality in animated scenes
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Work can be seen at www.manosharkfilm.com
Profile Studios, Atlanta, GA — Post Production Mgr | Sr Mocap Animator/Body & Facial
2014 - 2019 + 2020 (FREELANCE)
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Delivered high-quality body and facial mocap data, integrating animation into production pipelines
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Mentored new team members on motion editing and Giant/LEI tools, accelerating onboarding and consistency
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Supervised final QC and served as client liaison, ensuring delivery accuracy and resolving production challenges
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Co-developed project management best practices with pipeline and creative leads, improving workflow efficiency
Giant Studios, Atlanta, GA — Sr Mocap Artist
2003 - 2014
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Delivered production-ready mocap data by retargeting and cleaning body and facial animation for high-profile projects
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Led final QC and mentored new hires, improving delivery accuracy and team efficiency across motion editing workflows
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Contributed to the development of an image-based facial capture pipeline, enhancing animation quality from stylized to photorea
SKILLS
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Motion Capture Animation
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Mocap Editing/Retargeting (Face & Body)
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Facial Animation (Stylized + Photoreal)
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Excellent verbal and written skills
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Spanish/English translation and interpretation
SOFTWARE
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Expert in Giant/Lightstorm Suite
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Proficient in UE 5+
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Maya + Adobe Suite
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Ragdoll Dynamics
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Shotgrid
Languages
English- Native Fluency
Spanish - Native fluency
French - Basic
German - Basic
Education
Epic Games Unreal Engine Animation Fellowship 2023
Epic Games Unreal Engine Fellowship Fall 2020
WIA Mentorship Program Summer 2020
Leadership: Thrive in Feature Animation.
Savannah College of Art & Design (SCAD)
Bachelor in Fine Art 2002
Focus on 2D and 3D animation and storytelling.
Instituto de Diseno Grafico y Tecnologia Maracay
Graphic Design 1997-1998
Animation Mentor -Quadruped + Flight or Flight Creature Workshops 2025
Licenses & Certifications
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Animation for Virtual Production
Epic Game Issued Feb 2022
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Blueprint MasterBlueprint Master
Epic Games Issued Nov 2021
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Generating Oddly Oscillating Globe Lenses YourselfGenerating Oddly Oscillating Globe Lenses Yourself
Epic Games Issued May 2021
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Coursera
High-Impact Business Writing
Managing Project Risks and Changes
Initiating and Planning Projects
January 2020