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RESUME

Anchor 1
Professional ​
info​​

Multidisciplinary mocap animator and Unreal generalist with deep experience delivering polished facial and body performances for film, TV, and games. Skilled in motion editing, character integration, and real-time workflows using Unreal Engine. Valued for clear communication, team mentorship, and a collaborative, solutions-focused approach. A continuous learner, equally comfortable refining pipelines or supporting teams through creative and technical challenges.

Work​
experience​

Wētā FX, Remote — Motion Capture Editor

AUGUST 2020 - PRESENT,  REMOTE

  • Refined and animated motion capture performances; integrated character motion into shot environments

  • Created training materials and documentation for image-based capture tools using the Giant/LEI mocap suite

 

Zooetic Media, Remote — Unreal Engine FX Artist | Artist Manager

AUGUST 2021 - DECEMBER 2021,  REMOTE

  • Used Unreal Engine 4.27 to simulate dynamic cloth interactions between characters and organic moving elements, enhancing realism and physicality in animated scenes

  • Work can be seen at www.manosharkfilm.com

 

Profile Studios, Atlanta, GA — Post Production Mgr | Sr Mocap Animator/Body & Facial

2014 - 2019 + 2020 (FREELANCE)

  • Delivered high-quality body and facial mocap data, integrating animation into production pipelines

  • Mentored new team members on motion editing and Giant/LEI tools, accelerating onboarding and consistency

  • Supervised final QC and served as client liaison, ensuring delivery accuracy and resolving production challenges

  • Co-developed project management best practices with pipeline and creative leads, improving workflow efficiency

 

Giant Studios, Atlanta, GA — Sr Mocap Artist

2003 - 2014

  • Delivered production-ready mocap data by retargeting and cleaning body and facial animation for high-profile projects

  • Led final QC and mentored new hires, improving delivery accuracy and team efficiency across motion editing workflows

  • Contributed to the development of an image-based facial capture pipeline, enhancing animation quality from stylized to photorea

SKILLS

  • Motion Capture Animation

  • Mocap Editing/Retargeting (Face & Body)

  • Facial Animation (Stylized + Photoreal)

  • Excellent verbal and written skills

  • Spanish/English translation and interpretation

​SOFTWARE

  • Expert in Giant/Lightstorm Suite

  • Proficient in UE 5+

  • Maya + Adobe Suite

  • Ragdoll Dynamics

  • Shotgrid


 

Languages

English- Native Fluency

Spanish - Native fluency

French - Basic

German - Basic

Education
Epic Games Unreal Engine  Animation Fellowship 2023
Epic Games Unreal Engine Fellowship Fall 2020

WIA Mentorship Program Summer 2020
Leadership: Thrive in Feature Animation.
 
Savannah College of Art & Design  (SCAD)
Bachelor in Fine Art 2002
Focus on 2D and 3D animation and storytelling.

Instituto de Diseno Grafico y Tecnologia Maracay

Graphic Design 1997-1998

Animation Mentor -Quadruped + Flight or Flight Creature Workshops 2025

Licenses & Certifications

  • Animation for Virtual Production

    Epic Game Issued Feb 2022 

  • Blueprint MasterBlueprint Master

    Epic Games Issued Nov 2021

  •  

    Generating Oddly Oscillating Globe Lenses YourselfGenerating Oddly Oscillating Globe Lenses Yourself

    Epic Games Issued May 2021

  • Coursera​

High-Impact Business Writing

January 2020 

 

Managing Project Risks and Changes

February 2020

Initiating and Planning Projects

January 2020

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