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Unreal Engine Shorts and Work

Madrigal_Carol_HD_20230915_pressie3

Madrigal_Carol_HD_20230915_pressie3

Breakdown:

I created this short film during my participation in the 2023 UE AnimationFellowship program for Epic.

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I wanted to make something funny, with strong emotion and doable in the 3 weeks this program lasted.  I had fun showing that I was able to get angry too.

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Environment is from Epic UE marketplace.​

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Metahuman was designed by me in the Metahuman Animator program by Epic.

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​Motion capture using Move AI, Facial Capture using Apple AR kit.

 

All layout, camera, animation, facial and body performance animation and cleanup.
 

Lighting, post process elements and final rendering.

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Carol Madrigal:Virtual Fieldtrip

Carol Madrigal:Virtual Fieldtrip

Breakdown:

I created this short film during my participation in the Fall 2020 UE Fellowship program for Epic.

My inspiration originated in my children's multiple visits to uneventful pre-recorded "virtual fieldtrips"  during the 2020 pandemic.

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Some of the environment elements are assets given to us and some are created by me or assembled by me in UE. 

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Camera and layout.

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Design, models, layout of enviroment setup (Marshlands)

 

Motion capture editing and facial capture and animation.

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Layout for Mount Mlima scene, motion blends for the pre animated animal actions.

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Lighting, post process elements and final rendering.

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Award Winning :Manō - Sharkfilm - Simulations

For a work inquiry private link to watch my work on the film

please message me at carol.andrea.madrigal@gmail.com

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To watch the trailer and movie site click here​

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Worked with cloth simulations in Unreal Engine 4.27

to create interactions between characters

and organic moving bodies:

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   Plastic bag

   Shark nets

   Clothing

   Ship sails

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ManoPoster.jpg
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