Unreal Engine Shorts and Work
Madrigal_Carol_HD_20230915_pressie3
Breakdown:
I created this short film during my participation in the 2023 UE AnimationFellowship program for Epic.
I wanted to make something funny, with strong emotion and doable in the 3 weeks this program lasted. I had fun showing that I was able to get angry too.
Enviroment is from Epic UE marketplace.
Metahuman was designed by me in the Metahuman Animator program by Epic.
By me:
Motion capture using Move AI, Facial Capture using Apple AR kit.
All layout, camera, animation, facial and body performance animation and cleanup.
Lighting, post process elements and final rendering.
Carol Madrigal:Virtual Fieldtrip
Breakdown:
I created this short film during my participation in the Fall 2020 UE Fellowship program for Epic.
My inspiration originated in my children's multiple visits to uneventful pre-recorded "virtual fieldtrips" during the 2020 pandemic.
Some of the environment elements are assets given to us and some are created by me or assembled by me in UE.
Camera and layout.
Full setup of enviroment setup (Marshlands)
Motion capture editing and facial capture and animation.
Layout for Mount Mlima scene, motion blends for the pre animated animal actions.
Lighting, post process elements and final rendering.
Manō - Sharkfilm - FX work
For a work inquiry private link to watch my work on the film
please message me at carol.andrea.madrigal@gmail.com
To watch the trailer and movie site click here
FX work:
Worked with cloth simulations in Unreal Engine 4.27
to create interactions between characters
and organic moving bodies:
Plastic bag
Shark nets
Clothing
Ship sails